I basically rewrote all the mayor parts of this script.
The importer script from MAXtoBlender that use “3dm2b.xml” to import into Blender it has a lot of problems I found a least 30 issues from minor to mayor. It will create file “3dm2b.xml” with a list of all the materials, cameras, lights, and other of your scene. Start with MAXtoBlender the export part from 3dsmax works fine. Currently their is no converter for archviz production type V-ray 3dmax scenes to Blender.